City: Fort Cary

Fort Cary

Fort Cary
Example Sylvin architecture.
StateSylvan
ProvenceMidate Kingdom
Sub ProvenceBeachdeer Dutchy
RegionQüeik Gdës Savannah
Founded1288
Community LeaderLord Trêbrtepí Perry
Area37 km2 (14 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation1606 m (5269 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population8822
Population Density238 people per km2 (630 people per mi2)
Town AuraWild Magic
Naming
Native nameFort Cary
Pronunciation/ˈkɛri/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Cary (/ˈkɛri/ [Translation Unavailable]) is a subtropical City located in Beachdeer Dutchy, Midate Kingdom, within the Sylvan.

The name Fort Cary is derived from the Sylvin language, as Fort Cary was founded by Kliggel Barrowcliffe, who was culturaly Sylvin.

Climate

Fort Cary has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 2°C (35°F). Fort Cary receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fort Cary covers an area of nearly 37 km2 (14 mi2), and an average elevation of 1606 m (5269 ft) above sea level.

Overview

Fort Cary was founded durring the late 14th century in fall of the year 1288, by Kliggel Barrowcliffe. The establishment of Fort Cary suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fort Cary was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fort Cary is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Cary is was constructed arround several premissive baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Fort Cary gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Fort Cary can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Fort Cary places a lot of value on education and being a learned individual.

Civic Infrastructure

Fort Cary has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Cary has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Cary. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Cary's parks.

Fort Cary has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Cary.

Fort Cary has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Cary has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Cary has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Cary has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Cary has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Cary has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Cary has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Cary's public wards, blessings, and other arcane systems.

Fort Cary has an Millitary Academy which trains military officers and specilists.

Fort Cary possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Fort Cary's grid is powered by a direct leyline tap.

Fort Cary's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fort Cary has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Cary's natural decorations nor waterways.

Fort Cary has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Cary has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Cary has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Cary's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Fort Cary most nights are accompanied by colorful ribbons of light in the sky.

The Herd Animal, Elk (Giant) near Fort Cary are known to be a mutant strain of the creature.

Fort Cary's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Necromancy energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 25
  • Farm Laborer: 44
  • Hunters: 30
  • Milk Maids: 22
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 21
    • Farmland: 35729 m2
    • Cattle and Similar Creatures: 2205
    • Poultry: 26466
    • Swine: 1764
    • Sheep: 88
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 882

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 36
  • Carpenters: 26
  • Clothmakers: 24
  • Coach and Harness Makers: 9
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 45
  • Furriers: 5
  • Glassworkers: 29
  • Gunsmiths: 20
  • Harness-Makers: 8
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 25
  • Locksmiths: 8
  • Matchstick makers: 14
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 17
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 29
  • Tailors: 45
  • Tanners: 11
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 30
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 13
  • Butchers: 22
  • Chandlers: 21
  • Chicken Butchers: 23
  • Entrepreneurs: 9
  • Fine Clothiers: 22
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 35
  • Spice Merchants: 11
  • Wine-sellers: 18
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 36
  • Barbers: 37
  • Coachmen: 12
  • Cooks: 38
  • Doctors: 18
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 30
  • Healers: 21
  • Housekeepers: 25
  • Housemaids: 49
  • House Stewards: 25
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 30
  • Nursery Maids: 16
  • Pastrycooks: 26
  • Restaurateur: 33
  • Tavern Keepers: 36

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 20
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 22
  • Millers: 18
  • Miners: 20
  • Oilmen and Polishers: 14
  • Postmen: 21
  • Pure Finder: 11
  • Skinners: 28
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 32
  • Watercarriers: 19
  • Watermen, Bargemen, etc.: 25

Skilled Laborers

  • Accountants: 11
  • Alchemist: 12
  • Clerk: 18
  • Dentists: 8
  • Educators: 26
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 16
  • Landlords: 17
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 80
  • Monks, Monastic: 28
  • Monks, Civic: 25
  • Historian, Oral: 20
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 20
  • Priests: 40
  • Rangers: 12
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 16
  • Slayers: 4
  • Storytellers: 30
  • Military Officers: 32

Cottage Industries

  • Brewers: 28
  • Comfort Services: 36
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 33
  • Needleworkers: 30
  • Potters: 14
  • Preserve Makers: 27
  • Quilters: 12
  • Seamsters: 42
  • Spinners: 22
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 27
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 32
  • Writers: 33

Produce Industries

  • Butter Churners: 28
  • Canners: 25
  • Cheesmakers: 31
  • Ice Merchants: 3
  • Millers: 19
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3250 of Fort Cary's population work within a Foundational Occupation.

5220 of Fort Cary's population do not work in a formal occupation, but do contribute to the local economy. 352 (4%) are noncontributers.

Points of Interest

Fort Cary is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Due to a magical anomaly, Fort Cary is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Fort Cary's local festivals commemorates this miracle.

History